Hi!

Posted in Uncategorized on February 21, 2013 by Nicholas Croston

I’m just popping in quickly to say it blows my mind that people are still reading this thing. My last post was placed two years ago. I left it because I had a major life upheaval and wanted to work on some other projects. Yet, people have still dropped in and praised this blog for its originality. Whodda thunk it?

I suppose I can still use this one to bring back my more politicized thoughts. I thought my personal blog, The Windy Nickel, would have ben a suitable replacement, but I wonder about that since people seem to like this one.

A couple of days ago, I began erasing a lot of posts again. I’m going to continue that over another week or so until there’s just posts that give a better idea of who I really am. After that, I’ll leave a post explaining myself in more detail. Then I’ll be back to business as usual. However, it won’t be as frequent this time. After all, part of the reason I quit last time is because I strained myself by trying to post every day, and I finally realized I had stopped saying much of anything.

The “End” of Modern Economics

Posted in This Wonderful Economy on October 21, 2010 by Nicholas Croston

I believe there is a fundamental misunderstanding about economics which has been the cause of any number of inhibiting laws. There are a lot of people who dream of overthrowing the current economic system and creating their own. What many of these people don’t understand, however, is that is positively impossible.

The idea of installing your very own taylor-made economic system is dependent on the idea that economic laws were created by man. But all man has done is attempt to regulate them. Economic laws are one of those sets of rules that lay beyond the realm of men. They’re not man-made laws at all – they’re universal laws, like the laws of mathematics, biology, or physics. They weren’t created on a whim, but rather discovered as we moved along throughout history, and that why our attempts to regulate economies to suit our own whims and intentions have all ended in failure.

Trying to keep values at a consistent level while the economy is inflated isn’t any more possible than getting five to pop up when two and two are put together. It simply doesn’t happen, mainly because economics obey their own set of special laws which can only be discovered, deciphered, and worked with and never changed. This is another reason why economic systems that are purely man-made – like socialism – tend to fail.

When you look at economics in this light, it gets difficult to justify trying to overhaul the idea of commerce. While economics are basically universal laws, they have the unique distinction of being the only set of universal laws men have actively tried to infringe on. We’ve never set up laws to regulate gravity, or tried to convince anyone of the idea that two and two don’t equal four. But we’ve tried nearly every technique we can think of to fight the laws of supply, demand, and profit, only to watch our attempts blow up in our faces every single time.

It really is foolish to try to regulate physics or metaphysics. That’s why we never set laws regulating them. Economics demands the same type of freedom in order to function without harm.

Ice Levels in Video Games

Posted in Gamer's Paradise with tags on August 25, 2010 by Nicholas Croston

I’m still not finished purging, but I did just write another article for The Examiner, which I am now going to shamelessly pimp.

The Annoyance of Ice Levels

Where Have I Been?

Posted in Real Tales of My Own Life on August 22, 2010 by Nicholas Croston

My apologies for my lack of production. Unfortunately, it’s going to be just as sporadic from here on out.

When I started The Phoenix Inquirer, I intended it to be a haven for rather unconventional thought, where people who think unusual, sometimes unspeakable things about politics, business, religion, culture, and other things can see they’re not the only ones thinking it and that their personal stances can actually be rational. My unfortunate mistake was that I also decided to turn it into a place where I could just post something every day, which is something I’ve failed badly at doing. Half my posts are links with very short comments or personal things I’ve written on other sites.

Worse is that I think I’m starting to come off as a right wing haven. I do tend to sympathize with the right a lot these days, but that’s more because the left runs the country than anything. If I would have started this blog during the days of George W. Bush, it would have been even worse. I’m kind of a reactionary – I react to whatever the government does, mostly to complain.

Really, I’ve been taking political ideas to extremes that are in many ways completely illogical. I do have a deeply rooted and irreversable hatred of statism which comes from the fact that I was once a communist myself. I’m very certain that statism doesn’t present a real threat, seeing as how most statists these days appear to live in conspiracy delusions and mostly can’t even agree on the right way to be statists. But again, I’m knee jerking because most of the statists I’ve known are delusional, painfully stupid, arrogant, thoughtless, and shortsighted to extremes which even my libertarianism could never dream of reaching. And even then, I can get along with most of these people pretty well. I promise, I’m not this hateful in person.

The Phoenix Inquirer also started to trail off in way too many directions for me to be comfortable. Granted, my original topic was pretty broad to begin with, but the posts, as they went on, just began to appear so, well, random.

The contrast between what The Phoenix Inquirer began as and where it ended up was recently highlighted to me through one of my other blogs, Lit Bases. I began that one after accidentally becoming an expert in baseball literature, which I read after more difficult literary conquests mainly to remind myself that mental masturbation time is over. I only write in it a few times a month, and I went through a period of months earlier this year when I didn’t write in it at all. Then I started writing in it again, and while The Phoenix Inquirer has more readers, it’s Lit Bases that’s proving to have the potential – it’s the blog that ends up on blog rolls, and with the comments. I recently reviewed Cait Murphy’s book Crazy ’08. A few days later, she stumbled into Lit Bases and was kind enough to leave a comment, thanking me. Earlier in the existence of Lit Bases, I found a comment from Matthew Rosetti, who co-authored a book called The Worst of Sports which I used as a reference point once.

Although The Phoenix Inquirer did find the attention of Becky Garrison, the religious satirist for The Wittenburg Door, the blog just kind of fell into the black hole of irrelevant rambling interspersed with the occasional thoughtful post. I’m not going to write in it unless I have something real to say now. In the meantime, I’m going to begin purging all the more pointless crap, and my posts won’t be nearly as regular as they were at first.

Now, if you’ll excuse me, I have a rebirth flame to light.

10 Books that Screwed Up the World

Posted in Because there's No Appropriate Way to Categorize it, Out of Left Field with tags on August 4, 2010 by Nicholas Croston

10 Books that Screwed Up the World

Notice that the content of some of these books caused a lot of bad things. But the content of the more philosophical selections on this list could explain what often gets taught to academics. It would certainly explain a lot of the things they believe.

Phantasy Star IV

Posted in Gamer's Paradise with tags , , , on July 23, 2010 by Nicholas Croston

16-bit veterans like to think of Sega’s acclaimed Phantasy Star series as Sega’s answer to the Final Fantasy series during gaming’s Silver Era. It was simple: If you owned a Super NES, you loved Final Fantasy. If you were a Genesis person, you bragged about how good Phantasy Star was. Recent plays certain games in the respective series, however, showed something. Final Fantasy has managed to withstand the test of time, a test which is known for being especially cruel to video games. Final Fantasy gives you a great playing experience no matter what game, no matter what year. Phantasy Star IV may have ruled Role-Player’s Realm when Nintendo and Sega were bitter rivals, but today it’s likely to be remembered as just a really good 16-bit game. It’s still capable of hanging with the big dogs, but it will no longer be admitted to the VIP lounge where Final Fantasy is discussing philosophy with Lunar and Chrono Trigger.

The main story of Phantasy Star IV revolves around a bounty hunter named Chaz, who is hired by a respected academy to round up the monsters in the basement. After he and his mentor, Alys, do the job, the academy’s principal confesses to hiding something. From there, Alys and Chaz get thrust into an epic battle with the dark wizard Zio. The plot grows and develops great twists, and of course the ultimate object of the game is to save the world. Pardon me, I meant Save the World. It’s become so routine in role-playing games that you have to use caps. Chaz and Alys wouldn’t be very good world saviors if they didn’t gather a motley crew of oddballs with their own motives, abilities, and personality quirks, which of course they do.

Now here’s where the Square-Enix creations pull ahead of Sega. While the characters in Phantasy Star IV are all different and unique, Sega doesn’t seem to understand the concept of non-pious heroes. The attempts to make characters stand out reek of the effort it took to create them. Alys, for example, has a tough chika attitude. However, as there are no situations in which her attitude could be seen as a character flaw instead of a shield, it doesn’t make Alys tough, angry, hotheaded, or anything other than a potential criminal with a bad temper and a penchant for strong-arming people. When she died in the first leg of the game, my feeling toward her death wasn’t the shock of Aeris’s death in Final Fantasy VII or Tellah’s self-sacrificial death in Final Fantasy IV. My feelings leaned more toward the “Okay, she’s dead, let’s get on with the game now” angle. Another major character, Raja, was memorable only because he had a love of telling awful jokes. Rune is an arrogant word-I-can’t-say-on-a-family-website when you meet him, but he’s one of those guys who does an instant presto-chango 180-degree attitude turnaround when he needs help.

Like the other games in the series, Phantasy Star IV uses a sci-fi setting in lieu of a fantasy setting. Every now and then you’ll see an element which would belong more in the fantasy realm. But for the most part, the sci-fi setting leans as far into sci-fi as Final Fantasy VII and Phantasy Star II. It is often indicated that the characters don’t know what magic is, and when Rune pops open a passage with a spell, the other characters act as if it’s the most amazing thing they’ve ever seen in their lives. This touch was also in Final Fantasy VI, and the concept of a forward-thinking society taking a step back to use magic is one that’s always appealed to me. This was also done in Final Fantasy VI. Both games make excellent use of this plot device, but the Squaresoft telling of the story does it just a little bit better.

An odd thing about the Phantasy Star series is that magic and tech spell names are all written in Japanese. I don’t know the reason behind this, but I can tell you I find it very distracting and confusing. It’s not that I have a problem with other languages, but I can’t think of any situations in which I might need the Japanese word for a spell name. It’s confusing because if you’re not fluent in Japanese, it can be a pain to put down the game for awhile – a month or so is what I mean by “awhile” here – and pick it up again and remember what techniques did what. You have to take the techniques entirely on whether the arrows are pointing at your enemies or allies when you make a selection. Even then, it’s a gamble because of the different effects techniques can have. What you think is a healing spell may be a shielding spell, or you may cast a light, single-enemy offensive spell instead of seeing the sleep effect you had hoped for.

Other than the Japanese names, there’s not much in the Phantasy Star IV battle system that stands out. Where you used to attack groups of enemies, you can now use the more traditional RPG system that allows you to attack enemies individually. Veterans of the first three Phantasy Star games may balk at this idea, but the change is actually a good one because it allows you to concentrate all of your attack power onto a large opponent who might otherwise suck away the scant few hit points of a weakened character. There are also big spells called combination spells which are like the multiple techs in Chrono Trigger: They really wallop the enemy, but they also require you to use the turns of many characters.

There are at least 14 combination spells. Sega claims there are more, but a quick google search or a more exploratory search on one of Phantasy Star’s many fan websites reveals that no one could come up with more than the initial 14. While I’ve always loved the idea of combined techniques, Phantasy Star IV’s way of using them is terrible. To use them, you have to select the spells the combinations require by using the individual characters. This is a bad idea because it may cause you to use a combination without meaning to. Conversely, it could also limit your ability to use combinations when you really need one at a critical moment. Fortunately, you also have the ability to use programmable attacks called macros in order to combat some of the other problems that may come up while trying to use combination attacks.

Whereas airships have always been stalwarts in the Final Fantasy series, the Phantasy Star games have always had ground vehicles. In Phantasy Star IV, you are now allowed to enter combat in these vehicles! Unfortunately, I haven’t quite figured out the twists of vehicular combat in Phantasy Star IV. A downside is that you only get a single attack per turn instead of one for however many characters you’re fielding when battles occur. Another downside is that you can’t use magic. Furthermore, the enemies seem to be more powerful and they have more hit points. And for this extra power and life, you get less experience and meseta. If you find that fighting inside the cruiser is just a way to waste time, like I do, you can’t really do anything about it. You are not given the option to get out to fight. Vehicle combat may be an innovation for Phantasy Star, but it’s also a tedious exercise.

It’s almost disappointing how basic the dungeon designs in Phantasy Star IV are. There are a few exceptions, like Zio’s tower, but a lot of dungeons tend to follow the basic point-a-to-point-b layout. In many of the space dungeons, there’s even a line on the floor for you to follow in case you get lost. I’ve seen dungeon designs thrown into many RPG’s as an apparent afterthought, but considering how beloved the Phantasy Star series is, I was really expecting more.

If you’re strapped for cash, a great thing about Phantasy Star IV is the guild system. One of the major ways people in this game make their livings is as hunters. They’re like bounty hunters but they don’t limit their bounties to just people. You can earn cash and experience fairly quickly by taking on one of the numerous jobs being offered by the Hunter’s Guild. It’s also a great way to waste time if you start to get bored by the story.

The graphics and sounds in Phantasy Star IV are purely workmanlike. There’s nothing that stands out about any of it. The character, scenery, and dungeon designs are functional, but they’re there just to help you play your way through to the conclusion. The sounds are generic, and the music is forgettable. Phantasy Star IV may have once been one of the conquering kings of role-playing, and it’s still a great game with a handful of ideas that are fun to play with. But playing Phantasy Star IV now will just make you run out and buy the more recent Phantasy Star for the Playstation 2.

Misguided Celebrity Causes

Posted in Hollywood is Dragging Society to Hell - Entertainment on July 19, 2010 by Nicholas Croston

Here is a list of misguided causes that not just celebrities, but many misguided “intellectual” dimwits support. Number two here REALLY drives me nuts.

The Six Most Misguided Celebrity Causes

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